Shop Mobile More Submit  Join Login
110.1 SciFi Style in Zrush by Aeon--Soul 110.1 SciFi Style in Zrush by Aeon--Soul
Here a sample of my work in Zbrush over the 110.1 model.

The image is a bit wide, feel free to use the download button for the full glance :)

Thanks for looking, comments and favorite!
Add a Comment:
 
:iconkeremgo:
KeremGo Featured By Owner Mar 5, 2014  Professional Digital Artist
I always wanted to ask more about your workflow and I can see know your technique is really solid and obviously based on years of experience. I really like to do stuff like that but I'm not able to leave to comfort zone for a really long time...
Reply
:iconaeon--soul:
Aeon--Soul Featured By Owner Mar 7, 2014  Professional General Artist
The truth is, when you start feeling comfortable in a tool such as ZBrush, it's really: creativity's the limit. It's a powerful program and things can be approached in many different ways.

Personally my boundaries in creating  a style, lie in the fact that I have to work on a given mesh, so it's not like I can change the polygon flow, silouette and so on, still there's room for customization and creativity (as in here).
Mostly, to create this kind of effect, I use masks and alphas, most of the details are creating with alphas that I previously made in ZBrush itself, so it's almost like having a high density geometry to paste on your mesh, but it's an alpha :).
Reply
:iconkeremgo:
KeremGo Featured By Owner Mar 15, 2014  Professional Digital Artist
Thank you so much for the great info!
Reply
:iconaeon--soul:
Aeon--Soul Featured By Owner Mar 16, 2014  Professional General Artist
Not a problem at all :)!
Reply
:iconpinarci:
PINARCI Featured By Owner Dec 5, 2012  Professional Digital Artist
nice.
Reply
:iconaeon--soul:
Aeon--Soul Featured By Owner Dec 6, 2012  Professional General Artist
I think so too ;)
Reply
:iconpinarci:
PINARCI Featured By Owner Dec 6, 2012  Professional Digital Artist
Right on ! you do know it too , It looks way better right at this stage than any other :)
Reply
:iconaeon--soul:
Aeon--Soul Featured By Owner Dec 24, 2012  Professional General Artist
It's true, all the detail definitely pops out at this stage!
Reply
:iconlaughingvulcan:
laughingvulcan Featured By Owner Mar 6, 2012  Hobbyist General Artist
Faved for inspiration...

NIIICCEE! :D
Reply
:iconaeon--soul:
Aeon--Soul Featured By Owner Mar 7, 2012  Professional General Artist
Cool, hope it will do the job ;)!
Reply
:iconlaughingvulcan:
laughingvulcan Featured By Owner Mar 7, 2012  Hobbyist General Artist
I'm working in Lightwave and am SLOWLY improving...

Learning Lighting, Texturing, etc.

Looking at the pros helps keep me trying... :)

Right now, I'm trying to rework the 'Aikobot' pieces to make them look better when they render.

(Surprisingly, thier UV's aren't particularly well-done, but those sections are usually colored metal...)

Be well, and keep creating, Alpha! :D

Greg
Reply
:iconaeon--soul:
Aeon--Soul Featured By Owner Mar 10, 2012  Professional General Artist
There was a moment in my life that I think I cannot improve more my skill because my learning curve start to be too flat.
Then, a morning, I rise and shine and in a couple of hours I modeled thing I never imagine I'm able to create ...
That's is the miracle of the Human. Sometime we can really push further our limit. We need only two ingredients : patience and commitment :)
Reply
:iconlaughingvulcan:
laughingvulcan Featured By Owner Mar 10, 2012  Hobbyist General Artist
I understand THAT.

I'm building my first 3D car for a client for work...didn't think I could DO that, but I've got most of it done...

Now, the only hurdle left is why the !@#$% reflections on the body are breaking up instead of forming a relatively coherent reflection on the side of the car...

Grrrrrrrrrr! :(

As far as patience & commitment, I got those...I'm even doing work on the car at home, now.

I have patience, but I still have the occasional urge to put a fist thru the computer screen...

You keep tryin' & I'll keep tryin'!! :D

Greg
Reply
:iconcheyenne75:
CHEYENNE75 Featured By Owner Mar 6, 2012  Hobbyist Digital Artist
hi,
just a question :
can you post a tutto from this or another creation, please ?
Reply
:iconaeon--soul:
Aeon--Soul Featured By Owner Mar 7, 2012  Professional General Artist
Doing a tutorial from start to finish is very time-consuming, even because it would focus on the tools we use, but maybe we can post a step by step sooner or later.
Also, the main model is polygon modeling, the details shown here were sculpted in ZBrush, it's quite a different process, is there anything in particular you're curious about :)?
Reply
:iconcheyenne75:
CHEYENNE75 Featured By Owner Mar 7, 2012  Hobbyist Digital Artist
and I did not think that you are going to answer.
thank you for that
Reply
:iconaeon--soul:
Aeon--Soul Featured By Owner Mar 7, 2012  Professional General Artist
We may be a bit slow sometimes, lots of things to do :) but we try to answer to questions and nice comments. Anyhow, if there's something specific you'd like to know and we don't answer feel free to poke us a bit ;).
Reply
:iconcheyenne75:
CHEYENNE75 Featured By Owner Mar 7, 2012  Hobbyist Digital Artist
:)
Reply
:iconaeon--soul:
Aeon--Soul Featured By Owner Mar 7, 2012  Professional General Artist
Anytime ;)!
Reply
:iconcheyenne75:
CHEYENNE75 Featured By Owner Mar 7, 2012  Hobbyist Digital Artist
that's because I know Zbrush ( I make head and body morph for V4 and M4 )
but I don't know how to create elements ( cyber hand and head for example ) for add on V4 ( or M4 ) for POSER

regards
sorry my english
Reply
:iconaeon--soul:
Aeon--Soul Featured By Owner Mar 7, 2012  Professional General Artist
I see. The main model is actually modeled in Maya, so, to sum it up: you need a modeling tool for your model, you then have to rig them in Poser or DAZ Studio. It's quite a process but there's a lot of tutorials about this online (among the others, a series was just released at RDNA by a fellow content producer). It really depends on what your skills are and what kind of time you have for such a hobby etc. :).
Reply
:iconcheyenne75:
CHEYENNE75 Featured By Owner Mar 7, 2012  Hobbyist Digital Artist
I see...
thank you !
Reply
:iconaeon--soul:
Aeon--Soul Featured By Owner Mar 7, 2012  Professional General Artist
No problem!
Reply
:iconorphanedsoul:
OrphanedSoul Featured By Owner Mar 5, 2012  Professional Digital Artist
ZBrush so rocks! Awesome work!
Reply
:iconaeon--soul:
Aeon--Soul Featured By Owner Mar 5, 2012  Professional General Artist
ZBrush rocks 10x !
It's a very, awesome, tool !

Ps We must say "thanks" to our new rig. 16g ram (high quality ram) and SSD vertex 3. This 2 component make the different with ZBrush.
Reply
:iconorphanedsoul:
OrphanedSoul Featured By Owner Mar 6, 2012  Professional Digital Artist
Yes I plan a SSdrive for my next build and good ram 16 gig is most important with a new I7 close to what i am running but better, faster, Stronger.......
Reply
:iconaeon--soul:
Aeon--Soul Featured By Owner Mar 7, 2012  Professional General Artist
Sounds quite awesome, there's a lot of difference when you work on a SSD, I can promise that!!!
~S
Reply
:iconeloroncedark:
ElorOnceDark Featured By Owner Mar 3, 2012
Wow! Thanks for sharing! I love the sweeping curves in this set! The mechanicals have such a beautiful organic feel! Awesome work!
Reply
:iconaeon--soul:
Aeon--Soul Featured By Owner Mar 5, 2012  Professional General Artist
Thanks !
I think this is a very, very nice and clean work :)
To be honest there is a lot of room for more detail and other stuff, but Poser is not Zbrush or Maya, so ... :)
Reply
:iconacidrayneprime:
acidrayneprime Featured By Owner Mar 3, 2012  Hobbyist Digital Artist
I just downloaded the trial version of z brush. can you suggest any good tutorials?
Reply
:iconaeon--soul:
Aeon--Soul Featured By Owner Mar 5, 2012  Professional General Artist
There are a lot of good tutorial and to be honest I don't know what you really may need.
Anyway, the best place to start is zbrushcentral, their official web site. In the forum there are a lot of good tutorial.
Reply
:iconezekrialase:
ezekrialase Featured By Owner Mar 3, 2012  Student General Artist
great work! I've used zbrush a little, and this impresses me greatly.
Reply
:iconaeon--soul:
Aeon--Soul Featured By Owner Mar 3, 2012  Professional General Artist
It's an absolutely awesome tool and, honestly, I'm just scratching the surface ;)!
Reply
:iconraindropthelf:
Raindropthelf Featured By Owner Mar 3, 2012  Hobbyist Digital Artist
I wish I knew how to do this, amazing.
Reply
:iconaeon--soul:
Aeon--Soul Featured By Owner Mar 3, 2012  Professional General Artist
Thanks bunches :)!
Reply
:icongoor:
goor Featured By Owner Mar 3, 2012  Hobbyist Digital Artist
Great Work. You know I love your Works.
Reply
:iconaeon--soul:
Aeon--Soul Featured By Owner Mar 3, 2012  Professional General Artist
Indeed Guido and we really appreciate it :)!!
Reply
:iconsynpainter:
Synpainter Featured By Owner Mar 3, 2012
Oh Yea!
Reply
:iconaeon--soul:
Aeon--Soul Featured By Owner Mar 3, 2012  Professional General Artist
Still a long way to go, though... ;)!
Reply
:iconsynpainter:
Synpainter Featured By Owner Mar 3, 2012
I have many ideas and a new render cooking as I type!

This set has given me a renewed inspiration... THANK YOU!
Reply
:iconaeon--soul:
Aeon--Soul Featured By Owner Mar 7, 2012  Professional General Artist
That's great to hear Scott :D :D :D!
Reply
:iconpixelated-headspace:
Pixelated-Headspace Featured By Owner Mar 3, 2012  Professional Filmographer
Hi there!

I really like your work!! Absolutely fantastic!! How long did this take you to create? What version of zBrush? Are these components animatable?

Fantastic work!

Jacqui
Reply
:iconaeon--soul:
Aeon--Soul Featured By Owner Mar 3, 2012  Professional General Artist
Hi Jaqui, notice only the displaced details were created in ZBrush (version 4) while the mesh was created in Maya (of course in here you see it divided several times for the details to look good).
We create items for the Poser markets so they're rigged for Poser and DAZ Studio, therefore yes, they are animatable.
Reply
:iconpixelated-headspace:
Pixelated-Headspace Featured By Owner Mar 3, 2012  Professional Filmographer
Hi there again!

Ohh yes yes sorry I see. Still, awesome work!

I have a small question for you - How (in Maya) did you get your displacement maps to function correctly? I always find that mine blow out so the character I am detailing looks like a balloon (Yes, I know this is actually typical but I always struggle to get the thing to work, then don't use it because it doesn't work for me) - I have tried to get it right! Is there a trick that you know of that you wouldn't mind sharing? Am very curious as to know what I am missing.

Thankyou for replying :)

Jacqui
Reply
:iconaeon--soul:
Aeon--Soul Featured By Owner Mar 13, 2012  Professional General Artist
SORRY for the late reply!

To have a good displacement in maya you need only to do this :
open the attribute editor of the diplacement image, scroll down until you reach Color balance.
Set the alpha gain to 0.040 and the alpha offset to -0.020. It's half if you have the gray of the displacement to 12.
You can play with this setting!
Let me know if you need more assistance :)
Reply
Add a Comment:
 
×
Download JPG 2175 × 1000




Details

Submitted on
March 3, 2012
Image Size
439 KB
Resolution
2175×1000
Submitted with
Sta.sh
Link
Thumb
Embed

Stats

Views
9,412 (5 today)
Favourites
168 (who?)
Comments
45
Downloads
548
×